CHAPTER 7
Electronic Commerce:
Applications and Issues
n CHAPTER
OUTLINE
7.1 Overview of E-Business & E-Commerce
7.2 Business-to-Consumer (B2C) Electronic Commerce
7.3 Business-to-Business (B2B) Electronic
Commerce
7.4 Electronic Payments
7.5 Ethical and Legal Issues in E-Business
Overview of E-Business and
E-Commerce
Definitions and Concepts
n
Electronic
commerce (e-commerce, EC) describes
the buying, selling, transferring or exchanging of products, services or
information via computer networks, including the Internet.
n
E-business is a broader definition of EC, including buying and
selling of goods and services,
n Brick-and-mortar organizations are purely physical organizations.
n Virtual organizations are companies that are engaged only in EC. (Also called
pure play)
n Click-and-mortar organizations are those that conduct some e-commerce
activities
Types of E-Commerce
n Business-to-consumer (B2C): the sellers are organizations and the buyers are
individuals.
n Business-to-business
(B2B): both the
sellers and buyers are business organizations. B2B represents the vast majority of
e-commerce.
n Consumer-to-consumer
(C2C): an
individual sells products or services to other individuals.
n Business-to-employee
(B2E):
An organization uses e-commerce
internally to provide information and services to its employees. Companies
allow employees to manage their benefits, take training classes electronically;
buy discounted insurance, travel packages, and event tickets.
n E-Government: the use of Internet Technology in
general and e-commerce in particular to deliver information about public
services to citizens (called Government-to-citizen [G2C EC]), business partners
and suppliers (called government-to-business [G2B EC]),
n Mobile
Commerce (m-commerce) refers
to e-commerce that is conducted in a wireless environment.
See video about
See video about
E-Commerce and Search
Major E-Commerce Mechanisms
n An
auction is a
competitive process in which either a seller solicits consecutive bids from
buyers or a buyer solicits consecutive bids from sellers.
n forward
auction as a
channel to many potential buyers. Note
that
Sotheby’s uses
forward auctions.
n In
reverse auctions, one buyer,
usually an organization, wants to buy a product or a service.
E-Commerce Business Models
|
|
Online direct marketing
|
Viral marketing
|
Electronic tendering system
|
Group purchasing
|
Name-your-own-price
|
Online auctions
|
Find-the-best-price
|
Bartering Online
|
Affiliate
marketing
|
Product
customization
|
Benefits of
E-Commerce
|
|
organizations
|
Makes national and
international markets more accessible
|
customers
|
Access a vast number of products and services
around the clock
|
Society
|
Ability to easily
and conveniently deliver information, services and products to people
|
Limitations
of E-Commerce
|
|
Technological
|
Lack of
universally accepted security standards
|
Non-technological
|
Perception that EC is unsecure
|
Online Service Industries
n Cyberbanking
n Online securities
trading
n Online job market
n Travel services
n Online advertising
Disintermediation
Online Advertising
§ Advertising is an attempt to disseminate information in order to
influence a buyer-seller transaction.
§ Banners are simply electronic billboards.
§ Pop-up
ad appears in front of the current
browser window.
§ Pop-under
ad appears underneath the active window.
§ Permission
marketing
asks consumers to give
their permission to voluntarily accept online advertising and e-mail.
§ Viral
marketing
refers to online
“word-of-mouth” marketing.
Issues in E-Tailing
§ Order
fulfillment involves
finding the product to be shipped; packaging the product; arrange for speedy
delivery to the customer
§ Channel
conflict occurs when
manufacturers disintermediate their channel partners, such as distributors,
retailers, dealers, and sales representatives
§ Communitainment is the blending of community, communication, and
entertainment into a new form of online activity driven by consumers.
Declining usage of traditional media
See video about
Eight Types of Web sites for Advertising
Eight Types of Web sites for Advertising
§ Portals: most popular; best for reach but
not targeting
§ Search: second largest reach; high
advertising value
§ Commerce: high reach; not conducive to
advertising
§ Entertainment: large reach; strong targetability
§ Community: emphasize being a part of something;
good for specific advertising
§ Communications: not good for branding; low
targetability
§ News/weather/sports: poor targetability
§ Games: good for very specific types of
advertising
Electronic Exchanges
v Vertical Exchanges
v Horizontal
Exchanges
v Functional
Exchanges
v Electronic
Payments
Electronic checks (e-checks)
v Electronic
credit cards
v Purchasing
cards
v Electronic
cash
Ethical Issues
v Privacy
v Job Loss
Legal Issues Specific to E-Commerce
§ Fraud on the Internet
i.e.
stocks, investments, business opportunities, auctions.
§ Domain Names problems with competition.
§ Cybersquatting refers to the practice of
registering domain names solely for the purpose of selling them later at a
higher price.
§ Domain Tasting is a practice
of registrants using the five-day "grace period" at the beginning of
a domain registration to profit from pay-per-click advertising.
§ Taxes and other Fees when and
where (and in some cases whether) electronic sellers should pay business license
taxes, franchise fees, gross-receipts taxes, excise taxes, …etc.
§ Copyright protecting intellectual
property in e-commerce and enforcing copyright laws is extremely difficult.